![GC - The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools GC - The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools](https://gc.copernicus.org/articles/5/289/2022/gc-5-289-2022-f01.png)
GC - The perception of palaeontology in commercial off-the-shelf video games and an assessment of their potential as educational tools
![Frontiers | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect Frontiers | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect](https://www.frontiersin.org/files/MyHome%20Article%20Library/313745/313745_Thumb_400.jpg)
Frontiers | The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect
![Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology): 9783030327699: Medicine & Health Science Books @ Amazon.com Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology): 9783030327699: Medicine & Health Science Books @ Amazon.com](https://m.media-amazon.com/images/I/710u6dUcsDL._AC_UF1000,1000_QL80_.jpg)
Video Games and Well-being: Press Start (Palgrave Studies in Cyberpsychology): 9783030327699: Medicine & Health Science Books @ Amazon.com
![Gaming Alone: Helping the Generation of Young Men Captivated and Isolated by Video Games - An Article from the “Recorded” Podcast Gaming Alone: Helping the Generation of Young Men Captivated and Isolated by Video Games - An Article from the “Recorded” Podcast](https://media.thegospelcoalition.org/wp-content/uploads/2022/12/08174825/Hero-image-gaming-alone-article-version.jpg)
Gaming Alone: Helping the Generation of Young Men Captivated and Isolated by Video Games - An Article from the “Recorded” Podcast
Full article: Do Press Releases About Digital Game Research Influence Presumed Effects? How Details About Methodology and References to Societal Violence Affect the Anticipated Influence of Violent Video Games
![Frontiers | Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults Frontiers | Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults](https://www.frontiersin.org/files/Articles/339721/fpsyg-09-00736-HTML/image_m/fpsyg-09-00736-g002.jpg)
Frontiers | Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults
![Ye Olde Student Life: Games are just as addictive today as they were in the 1980s - The Student Life Ye Olde Student Life: Games are just as addictive today as they were in the 1980s - The Student Life](https://i0.wp.com/tsl.news/wp-content/uploads/2019/04/video-games-ye-olde.png?resize=715%2C604&ssl=1)